Referencias

Databases: ACM Digital LibraryDBLPDSpaceDIALNETGoogle ScholarOSUNSCEASScientific CommonsUniversia

VimeoMotivación y Videojuegos (Merfas). (August 18, 2010)

Zhu, J., Ontañón, S.: Story Representation in Analogy-Based Story Generation in Riu. IEEE Conference on Computational Intelligence and Games. 18th – 21th August, Copenhagen, Denmark. IEEE, 2010. (August 21, 2010)

Zhu, J., Ontañón, S.: Towards Analogy-Based Story Generation. 1st International Conference on Computational Creativity. 7th – 9th January, Lisbon, Portugal. ISBN: 978-989-96001-2-6. Department of Informatics Engineering. University of Coimbra, 2010. (January 9, 2010)

PixfansI Congreso Internacional de Videojuegos. La conformación del videojuego como objeto de estudio académico. (April 25, 2010)

El SabucazoMúsica: Festival Tempo 2009 (Festival de Música y Arte Contemporáneo de Albacete). (December 1, 2009)

CAC Málaga Festival Tempo 2009 (October 22, 2009)

GUEIM Tempo 2009 (October 20, 2009)

La CercaTempo 2009 apuesta por el juego como fenómeno cultural. (October 19, 2009)

La Bola CartagenaVII Festival de Música y Arte Contemporáneo de Albacete. (October 12, 2009)

WebMurciaFestival Tempo 2009. (October 1, 2009)

Fernández Manjón, B., Moreno Ger, P., Torrente, J., del Blanco, A.Creación de juegos educativos con <e-Adventure>. Observatorio Tecnológico CNICE. (June 8, 2009)

StratosJornadas de videojuegos en la FDI (1 y 2 de Abril). (March 30, 2009)

ScribdHistoria y diseño de videojuegos. (December 3, 2008)

León, C., Gervás, P.: Creative Storytelling Based on Exploration and Transformation of Constraint Rules. 5th International Joint Workshop on Computational Creativity. In: Gervás, P., Pérez y Pérez, R., Veale, T. (Eds.). Technical Report IT/2008/02, 51-60. Madrid, Spain (2008)(September 17, 2008)

Riedl, M.O.: Vignette-Based Story Planning: Creativity Through Exploration and Retrieval. 5th International Joint Workshop on Computational Creativity. In: Gervás, P., Pérez y Pérez, R., Veale, T. (Eds.). Technical Report IT/2008/02, 41-50. Madrid, Spain (2008) (September 17, 2008)

Mueller, E.T.Story understanding resources. Collection of electronic references. (September 13, 2008)

Baldoni, M., Baroglio, C., Horváth, A., Patti, V., Portis, F., Avilia, M., Grillo, P.: Folksonomies meet ontologies in ARSMETEO: from social descriptions of artifacts to emotional concepts. Formal Ontologies Meet Industry. IOS Press, 2008 (June 16, 2008)

Stranieri, A., Yearwood, J., Avery, J.: Dramatic Interactive Narrative. Discussion starter at the 1st Online Working Conference on Narrative Learning Environments. 27th September – 2nd October (2007) (September 27, 2007)

Navarro, A.: Narración interactiva y conocimiento OWL. Memoria de proyecto de Beca de Colaboración. Universidad Complutense de Madrid. Madrid, Spain (2007) (July 15, 2007)

Gallego Barrigón, M., Pérez Medina, I., Ruiz Iniesta, A.: Generación de cuentos interactivos usando CBR. Memoria de proyecto de Sistemas Informáticos. Facultad de Informática, Universidad Complutense de Madrid. Madrid, Spain (2007) (July 12, 2007)

Yearwood, J., Stranieri, A.: Narrative-based Interactive Learning Environments from Modelling Reasoning. Educational Technology & Society, 10 (3), 192-208 (2007). (July 1, 2007)

Gonçalo Oliveira, H.R., Cardoso, F.A., Pereira, F.C.: Tra-la-Lyrics: An Approach to Generate Text Based on Rhythm. Cardoso, F.A., Wiggins G.A. (Eds). 4th International Joint Workshop on Computational Creativity, 17th-19th June, 47-54. Goldsmiths, University of London, 2007. (June 17, 2007)

Swartjes, I., Vromen, J., Bloom, N.: Narrative Inspiration: Using Case Based Problem Solving to Support Emergent Story Generation. Cardoso, F.A., Wiggins G.A. (Eds). 4th International Joint Workshop on Computational Creativity, 17th-19th June, 21-28. Goldsmiths, University of London, 2007. (June 17, 2007)

Hassan, S., León, C., Gervás, P., Hervás, R.: A Computer Model that Generates Biography-Like Narratives. Cardoso, F.A., Wiggins G.A. (Eds). 4th International Joint Workshop on Computational Creativity, 17th-19th June, 5-12. Goldsmiths, University of London, 2007. (June 17, 2007)

Nakasone, A.“When Your Heart Takes Over” implemented with the ISRST engine. (June 7, 2007)

García Landa, J.A.A Bibliography of Literary Theory, Criticism and Philology, 12th Edition. Facultad de Filosofía y Letras, Universidad de Zaragoza, Spain. (January 1, 2007)

Nación Friki Noticias: 24º JuegoForum: Wii (December 11, 2006)

Cavazza, M., Pizzi, D.: “Narratology for Interactive Storytelling: A Critical Introduction”. 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE). In Göbel, S., Malkewitz, R., Iurgel, I. (Eds.). Lecture Notes in Computer Science, 4326, 72-83. 4th – 6th December, Darmstadt, Germany. ISSN 0302-9743. ISBN-10 3-540-49934-2. ISBN-13 978-3-540-49934-3. Springer, 2006. (December 6, 2006)

Nakasone, A., Ishizuka, M.: “SRST: A Storytelling Model Using Rhetorical Relations”. 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE). In Göbel, S., Malkewitz, R., Iurgel, I. (Eds.). Lecture Notes in Computer Science, 4326, 127-138. 4th – 6th December, Darmstadt, Germany. ISSN 0302-9743. ISBN-10 3-540-49934-2. ISBN-13 978-3-540-49934-3. Springer, 2006. (December 6, 2006)

Tychsen, A., Smith, J.H., Hitchens, M., Tosca, S.: “Communication in Multi-player Role Playing Games – The Effect of Medium”. 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE). In Göbel, S., Malkewitz, R., Iurgel, I. (Eds.). Lecture Notes in Computer Science, 4326, 277-288. 4th – 6th December, Darmstadt, Germany. ISSN 0302-9743. ISBN-10 3-540-49934-2. ISBN-13 978-3-540-49934-3. Springer, 2006. (December 6, 2006)

Tychsen, A., Tosca, S., Brolund, T.: “Personalizing the Player Experience in MMORPGs”. 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE). In Göbel, S., Malkewitz, R., Iurgel, I. (Eds.). Lecture Notes in Computer Science, 4326, 253-264. 4th – 6th December, Darmstadt, Germany. ISSN 0302-9743. ISBN-10 3-540-49934-2. ISBN-13 978-3-540-49934-3. Springer, 2006. (December 6, 2006)

Cavazza, M.: “Interactive Storytelling – Where are we going?”. 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE). Keynote. 4th – 6th December, Darmstadt, Germany. 2006. (December 4, 2006)

Oinonen, K., Mariët, T., Nijholt, A., Uijlings, J.: : “Designing a Story Database for Use in Automatic Story Generation”. 5th International Conference on Entertainment Computing (ICEC). In Harper, R., Rauterberg, M., Combetto, M. (Eds.). Lecture Notes in Computer Science, 4161, 298-301. 20th – 22th September, Cambridge, UK. ISSN 0302-9743. ISBN 978-3-540-45259-1. DOI 10.1007/11872320_36. Springer, 2006. (September 20, 2006)

GUEIM Enlaces: Particulares (December 26, 2005)

Tychsen, A., Hitchens, M., Brolund, T., Kavakli, M.: “The Game Master”. 2nd Australasian Conference on Interactive Entertainment, 215-222. Creativity & Cognition Studios Press, Sydney, Australia, 2005 (November 23, 2005)

Moreno-Ger, P.: El Proyecto : Desarrollo de Aventuras Gráficas Educativas mediante una evolución de la Aproximación Documental al Desarrollo de Software. Trabajo de Investigación de Tercer Ciclo, septiembre 2006. Departamento de Sistemas Informáticos y Programación, UCM (September 5, 2006)

Cheong, Y. G.: “Story Generation for Suspense”. Proposal for Oral Exam. Department of Computer Science, North Carolina State University, USA, 2005 (August 11, 2005)

Bitácora Juan Freire Nuevas referencias académicas sobre videojuegos (August 3, 2005)

Bitácora Elzo El videojuego del futuro inminente (August 3, 2005)

Rield, M. O., Young, R. M.: “Story Planning as Exploratory Creativity: Techniques for Expanding the Narrative Search Space”. In Gervás, P., Veale T., Pease, A. (Eds.): Workshop on Computational Creativity, Working Notes. 19th International Joint Conference on Artificial Intelligence, 52-59. 30th July – 5th August, Edinburgh, UK. Technical Report 5-05. Depto. Sistemas Informáticos y Programación, Universidad Complutense de Madrid, 2005. (July 25, 2005)

Pérez, D., Fernández, S., Borrajo, D.: “Automatic Generation of Literary Texts: Greek Mythology”. In Gerv s, P., Veale T., Pease, A. (Eds.): Workshop on Computational Creativity, Working Notes. 19th International Joint Conference on Artificial Intelligence, 3-9. 30th July – 5th August, Edinburgh, UK. Technical Report 5-05. Depto. Sistemas Informáticos y Programación, Universidad Complutense de Madrid, 2005. (July 25, 2005)

iNarrative Links in iNarrative (July 25, 2005)

grandTEXTauto Story generation at ACH/ALLC (June 18, 2005)

Fairclough, C. R.: Story Games and the OPIATE System. Using Case-Based Planning for Structuring Plots with an Expert Story Director Agent and Enacting them in a Socially Simulated Game World. PhD thesis, Department of Computer Science, University of Dublin, Trinity College. Dublin, Ireland, 2004. (October, 2004)

grandTEXTauto TIDSE 2004 (Part 1) (June 28, 2004)

Arte y Nuevas Tecnologías Reflexiones sobre Ciber Art Bilbao 2004 (May 14, 2004)