Mendeley

Tengo que crear un estilo CSL para formatear estas entradas, averiguar bien cómo rescatar la información exacta que quiero de Mendeley (folders, groups…) y sacarla de la mejor manera (con URLs y enlaces, etc.).

Lo que tenemos en el grupo de Narratech Laboratories:

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Elisenda Estanyol, Mireia Montaña, Antonio José Planells (2019) Jóvenes y videojuegos. Percepciones sobre su tratamiento informativo en los medios de comunicación, Estudios sobre el Mensaje Periodístico 25(1), p. 129-145, url, doi:10.5209/ESMP.63720

Coursera (2019) Story and Narrative Development for Video Games, url

㻌 㞷, Yasuda Yuki () Toward a Network Analysis of Empathic and Exciting AI Conversation and Scenario

Kazuko Takahashi, Shizuka Yokohama () On a Formal Treatment of Deception in Argumentative Dialogues

Nguyen The Tung, Koichiro Yoshino, Sakriani Sakti, Satoshi Nakamura () Utilizing deception information for dialog management of doctor-patient conversations

Emese Domahidi, Ruth Festl, Thorsten Quandt (2014) To dwell among gamers: Investigating the relationship between social online game use and gaming-related friendships, Computers in Human Behavior 35, p. 107-115, url, doi:10.1016/j.chb.2014.02.023

Brian McKernan (2013) The Morality of Play, Games and Culture 8(5), p. 307-329, url, doi:10.1177/1555412013493133

Barbara Krahé, Ingrid Möller (2010) Longitudinal effects of media violence on aggression and empathy among German adolescents, Journal of Applied Developmental Psychology 31(5), p. 401-409, url, doi:10.1016/j.appdev.2010.07.003

Thomas H. Apperley (2006) Genre and game studies: Toward a critical approach to video game genres, Simulation & Gaming 37(1), p. 6-23, url, doi:10.1177/1046878105282278

Dmitri Williams (2003) The Video Game Lightning Rod, Information, Communication & Society 6(4), p. 523-550, url, doi:10.1080/1369118032000163240

Mary E. Ballard, J. Rose Wiest (1996) Mortal Kombat (tm): The Effects of Violent Videogame Play on Males' Hostility and Cardiovascular Responding1, Journal of Applied Social Psychology 26(8), p. 717-730, url, doi:10.1111/j.1559-1816.1996.tb02740.x

B S Tufts University, ; M S University Of Washington (1995) Collective Artificial Intelligence: Simulated Role-Playing from Crowdsourced Data

() Leonid Berov - Institute of Cognitive Science, url

S. Fling, L. Smith, T. Rodriguez, D. Thornton, E. Atkins, K. Nixon (1992) VIDEOGAMES, AGGRESSION, AND SELF-ESTEEM: A SURVEY, Social Behavior and Personality: an international journal 20(1), p. 39-45, url, doi:10.2224/sbp.1992.20.1.39

Nicola S. Schutte, John M. Malouff, Joan C. Post-Gorden, Annette L. Rodasta (1988) Effects of Playing Videogames on Children's Aggressive and Other Behaviors1, Journal of Applied Social Psychology 18(5), p. 454-460, url, doi:10.1111/j.1559-1816.1988.tb00028.x

Mark Winkel, Dawn M. Novak, Helen Hopson (1987) Personality factors, subject gender, and the effects of aggressive video games on aggression in adolescents, Journal of Research in Personality 21(2), p. 211-223, url, doi:10.1016/0092-6566(87)90008-0

Steven B. Silvern, Peter A. Williamson (1987) The effects of video game play on young children's aggression, fantasy, and prosocial behavior, Journal of Applied Developmental Psychology 8(4), p. 453-462, url, doi:10.1016/0193-3973(87)90033-5

Joel Cooper, Diane Mackie (1986) Video Games and Aggression in Children1, Journal of Applied Social Psychology 16(8), p. 726-744, url, doi:10.1111/j.1559-1816.1986.tb01755.x

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Las mías, own:

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2018

M. López Ibáñez, N. Álvarez, F. Peinado (2018) Towards an emotion-driven adaptive system for video game music, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 10714 LNCS, doi:10.1007/978-3-319-76270-8_25

G. Peñas, F. Peinado (2018) An approach to basic emotion recognition through players body pose using virtual reality devices, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 10714 LNCS, doi:10.1007/978-3-319-76270-8_5

2017

M. Miranda, A.A. Sánchez-Ruiz, F. Peinado (2017) Pac-Man or Pac-Bot? Exploring subjective perception of players’ humanity in Ms. Pac-Man, CEUR Workshop Proceedings 1957

M.L. Ibáñez, N. Álvarez, F. Peinado (2017) A study on an efficient spatialisation technique for near-field sound in video games, CEUR Workshop Proceedings 1957

J. Esteve, F. Peinado (2017) FX interactive: Growth and decline of the Spanish video games publisher, CEUR Workshop Proceedings 1957

G. Peñas, F. Peinado (2017) Towards basic emotion recognition using players body and hands pose in virtual reality narrative experiences, CEUR Workshop Proceedings 1957

2016

R. Hervás, J. Arroyo, V. Francisco, F. Peinado, P. Gervás (2016) Influence of personal choices on lexical variability in referring expressions, Natural Language Engineering 22(2), doi:10.1017/S1351324915000182

M. Miranda, A.A. Sánchez-Ruiz, F. Peinado (2016) A neuroevolution approach to imitating human-like play in Ms. Pac-man video game, CEUR Workshop Proceedings 1682

M.L. Ibáñez, F. Peinado (2016) Walking in VR: Measuring presence and simulator sickness in first-person virtual reality games, CEUR Workshop Proceedings 1682

2015

M. Miranda, F. Peinado (2015) Improving the performance of a computer-controlled player in a maze chase game using evolutionary Programming on a finite-state machine, CEUR Workshop Proceedings 1394(January)

N. Alvarez, F. Peinado (2015) Modelling suspicion as a game mechanism for designing a computer-played investigation character, CEUR Workshop Proceedings 1394(January)

2012

V. Francisco, R. Hervás, F. Peinado, P. Gervás (2012) EmoTales: Creating a corpus of folk tales with emotional annotations, Language Resources and Evaluation 46(3), doi:10.1007/s10579-011-9140-5

D. Oyarzun, F. Peinado, R.M. Young, A. Elizalde, G. Méndez (2012) Preface, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 7648 LNCS

N. Álvarez, F. Peinado (2012) Exploring body language as narrative interface, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 7648 LNCS, doi:10.1007/978-3-642-34851-8-19

2010

P. Lendvai, T. Declerck, S. Darányi, P. Gervás, R. Hervás, S. Malec, F. Peinado (2010) Integration of linguistic markup into semantic models of folk narratives: The fairy tale use case, Proceedings of the 7th International Conference on Language Resources and Evaluation, LREC 2010

V. Francisco, F. Peinado, R. Hervás, P. Gervás (2010) Semantic web approaches to the extraction and representation of emotions in texts, Semantic Web: Standards, Tools and Ontologies

Federico Peinado (2010) La evolución tecnológica de los generadores de historias, Congreso Internacional de Videojuegos UCM

Federico Peinado, Virginia Francisco, Raquel Hervás, Pablo Gervás (2010) Assessing the novelty of computer-generated narratives using empirical metrics, Minds and Machines. Special Issue on Computational Creativity 20(4), p. 565–588

Virginia Francisco, Pablo Gervás, Federico Peinado (2010) Ontological reasoning for improving the treatment of emotions in text, Knowledge and Information Systems 25(3), p. 421-443

2008

F. Peinado, M. Cavazza, D. Pizzi (2008) Revisiting character-based affective storytelling under a narrative BDI framework, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 5334 LNCS, doi:10.1007/978-3-540-89454-4_13

F. Peinado, A. Navarro, P. Gervás (2008) A testbed environment for interactive storytellers, INTETAIN 2008 - 2nd International Conference on INtelligent TEchnologies for Interactive EnterTAINment

C. León, F. Peinado, Á. Navarro, H. Cortiguera (2008) An intelligent plot-centric interface for mastering computer role-playing games, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 5334 LNCS, doi:10.1007/978-3-540-89454-4_39

Federico Peinado (2008) Un Armazón para el Desarrollo de Aplicaciones de Narración Automática basado en Componentes Ontológicos Reutilizables, Departamento de Ingeniería del Software e Inteligencia Artificial

Federico Peinado, Marc Cavazza, David Pizzi (2008) Revisiting Character-Based Affective Storytelling under a Narrative BDI Framework, Joint International Conference on Interactive Digital Storytelling, url

Federico Peinado, Álvaro Navarro, Pablo Gervás (2008) A Testbed Environment for Interactive Storytellers, International Conference on Inteligent Technologies for Interactive Entertainment

Carlos León, Federico Peinado, Álvaro Navarro, Héctor Cortiguera (2008) An Intelligent Plot-Centric Interface for Mastering Computer Role-Playing Games, Joint International Conference on Interactive Digital Storytelling, url

Federico Peinado (2008) A Generic Interface for Controlling Virtual Environments in Interactive Applications, International Conference on Computing

2007

V. Francisco, P. Gervás, F. Peinado (2007) Ontological reasoning to configure emotional voice synthesis, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 4524 LNCS

Federico Peinado (2007) The Role of Automatic Storytellers in Learning Environments, Online Working Conference on Narrative and Learning Environments

Federico Peinado, Álvaro Navarro (2007) RCEI: An API for Remote Control of Narrative Environments, International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling

Virginia Francisco, Pablo Gervás, Federico Peinado (2007) Ontological Reasoning to Configure Emotional Voice Synthesis, International Conference on Web Reasoning and Rule Systems, url

Federico Peinado, Pablo Gervás (2007) Automatic Direction of Interactive Storytelling: Formalizing the Game Master Paradigm, International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling

2006

H. Gómez-Gauchía, F. Peinado (2006) Automatic customization of non-player characters using players temperament, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 4326 LNCS

Federico Peinado, Mateus Mendes (2006) Ontologies and Knowledge Bases: State-Of-The-Art Report. Informe Técnico 9/06

Pablo Gervás, Birte Lönneker-Rodman, Jan Christoph Meister, Federico Peinado (2006) Narrative Models: Narratology Meets Artificial Intelligence, International Conference on Language Resources and Evaluation. Satellite Workshop: Toward Computational Models of Literary Analysis

Federico Peinado (2006) Narración Digital e Interactiva: Dirección automática de entornos virtuales, Novática: Entornos Virtuales

Federico Peinado, Pablo Gervás (2006) Minstrel Reloaded: From the Magic of Lisp to the Formal Semantics of OWL, International Conference on Technologies for Interactive Digital Storytelling and Entertainment, url

Federico Peinado (2006) Interactive Digital Storytelling: Automatic Direction of Virtual Environments, Upgrade. Monograph: Virtual Environments

Héctor Gómez-Gauchía, Federico Peinado (2006) Automatic Customization of Non-Player Characters Using Players Temperament, International Conference on Technologies for Interactive Digital Storytelling and Entertainment, url

Federico Peinado, Michael Santorum (2006) De cómo la realidad puede tomar parte en juegos emergentes, La Revista Icono 14

Federico Peinado, Pablo Gervás (2006) Evaluation of Automatic Generation of Basic Stories, New Generation Computing, Computational Paradigms and Computational Intelligence. Special issue: Computational Creativity 24(3), p. 289-302

2005

F. Peinado, P.P. Gómez-Martín, M.A. Gómez-Martín (2005) A game architecture for emergent story-puzzles in a persistent world, Proceedings of DiGRA 2005 Conference: Changing Views - Worlds in Play

Federico Peinado, Pablo Gervás (2005) KIIDSOnto: An OWL DL Ontology for Narrative Reasoning, International Protégé Conference.

Federico Peinado, Michael Santorum (2005) Juego Emergente: ¿Nuevas Formas de Contar Historias en Videojuegos?, La Revista Icono 14

Federico Peinado, Pablo Gervás, Pablo Moreno-Ger (2005) Interactive Storytelling in Educational Environments, International Conference on Multimedia and ICT´s in Education: Recent Research Developments in Learning Technologies

Federico Peinado, Pablo Gervás (2005) Creativity Issues in Plot Generation, International Joint Conference on Artificial Intelligence. Workshop on Computational Creativity

Federico Peinado, Pablo Gervás (2005) A Generative and Case-based Implementation of Proppian Morphology, Joint International Conference of the Association for Computers and the Humanities and the Association for Literary and Linguistic Computing

Federico Peinado, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín (2005) A Game Architecture for Emergent Story-Puzzles in a Persistent World, International Conference of the Digital Games Research Association

Pablo Gervás, Belén Díaz-Agudo, Federico Peinado, Raquel Hervás (2005) Story Plot Generation based on CBR, Knowledge-Based Systems. Special issue: AI-2004 18(4-5), p. 235-242

2004

B. Díaz-Agudo, P. Gervás, F. Peinado (2004) A case based reasoning approach to story plot generation, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 3155

Federico Peinado, Pablo Gervás (2004) Transferring Game Mastering Laws to Interactive Digital Storytelling, International Conference on Technologies for Interactive Digital Storytelling and Entertainment

Federico Peinado (2004) Mediación Inteligente entre Autores e Interactores para Sistemas de Narración Digital Interactiva

Federico Peinado, Miguel Ancochea, Pablo Gervás (2004) Automated Control of Interactions in Virtual Spaces: a Useful Task for Exploratory Creativity, European Conference on Case Based Reasoning. Joint Workshop on Computational Creativity

Federico Peinado, Pablo Gervás, Belén Díaz-Agudo (2004) A Description Logic Ontology for Fairy Tale Generation, International Conference on Language Resources and Evaluation: Workshop on Language Resources for Linguistic Creativity

Belén Díaz-Agudo, Pablo Gervás, Federico Peinado (2004) A Case Based Reasoning Approach to Story Plot Generation, European Conference on Case Based Reasoning. Advances in Case Based Reasoning

Federico Peinado, P Gervas (2004) Transferring game mastering laws to interactive digital storytelling, Lecture Notes in Computer Science, p. 48–54, Springer, pdf

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En el folder de Mis publicaciones

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El grupo de Artificial Intelligence

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