I was born in 1979, and grew up and studied in my hometown, Talavera de la Reina (Toledo, Spain) until I was 18 years old. I joined the University College of San Agustín (Madrid, Spain) to study computer engineering at the Complutense University of Madrid (UCM). After heading in 2002 I continued doing the PhD student under the direction of Prof. Pablo Gervás, working first in a formative project of Prof. Luis Hernández and then enjoying a PhD fellowship UCM.

Finally, after stays at the University of Hamburg and Teesside (as visiting researcher and hired, respectively), I got the doctorate with European mention by the UCM. Since I entitled I have worked in the school of Informatics of this university, currently occupying the position of Professor hired Doctor in the Department of Artificial Intelligence and Software Engineering. A few years ago I also served as director of the Master in multiplatform video game production at the University of Alcalá and Electronic Arts.

As a teacher I have taught classes on a multitude of technical subjects (Multimedia Technologies and interaction, system programming, Software Engineering, Artificial Intelligence for video games, etc.) and since 2004 I am responsible for the subject of Video game design, both in the Masters and in the degree of the UCM on video game development, having advised in the design and production of many projects created by our students.
As a researcher and member of the NIL Group and the Institute of Knowledge Technology, and promoter of the Narratech Laboratories initiative, I have participated in numerous public and private R & D projects, publishing dozens of scientific articles on Artificial Intelligence and Entertainment informatics (interactive narration, computational creativity, affective computing, etc.) in international prestigious congresses and magazines.

To complement my biography, I encourage you to follow me on social networks and read my blog.